5/3/2023 0 Comments X3 albion prelude ship![]() Xenon Capturing will require 25 100% in ALL fighting,mechanical,engineering,Hacking. I take all the bigger ships from a distance with a cobra and hyperion (20km) Fire off my 20 marines transfer over the extra 5 marines from hyperion and send them the first 20 if lucky will board first and get to deck 2 before the extra 5 join in and make up the difference of lost marines on deck 1. The Bigger Ships require more a thinking approach and ALOT of Marines for any of the M7's,M1's,M2's,or M2XL (Xenon I's). The M3's ,M4's,M5's are just luck !! hit the shields hard and quick and pray The Springblossom i use as my normal flying ship (423m/s!!) I use a Springblossom and a hyperion (M6's). I believe i have SOME experience capturing Xenon Ships Even when I get an M7M I still rarely board capitals. I also found its easier to get in the right spot to eject the marines if you get into external view and zoom out a little bit.īut thats just me though and i'm still really noob at boarding. I finally got the hang of it and got 2x pirate Osprey and a pirate Centaur within a few hours today.įor me its easier to use the launch all marines command instead of the piracy one. ![]() I trained up a bunch of marines early so I wouldn't have to buy my first M6.Īfter a lot of stupid mistakes, like trying to board a pirate Centaur with 1 and 2 star marines vs internal sentry lasers. Anyway I've never really had much luck trying to spacewalk board M6s. I'm playing TC atm but boarding is pretty similar if not identical, other than the amount of marines a TP can hold. Two of them strip any fighters shields pretty quickly and obviously the best part - minimal hull damage. ![]() Really only need one or two in a separate group. If personally flying a fighter and trying to get others to bail, I like using Pulsed Beam Emitters. Just got a panther and ran through groups of them until one bailed. The product tree in X3 is, at its core, farily simple.įor example Product A and Product B need to go to Station x which then makes Product C Additionally, Does anyone have a guide that shows what the factory or ware tree is.That's what I did to cap an L for the plot. The basic resources are energy cells, ore, silicon, tier 1 food items and tier 2 food items, and with these you can make anything in the universe. The food items are race specific, and they're not interchangeable, so you need to keep it straight and get the right food for the right factory. This Survival Guide is also available in PDF format from our Downloads section. Some factories require only energy cells to run. This Survival Guide tells you all you need to know about what is new and different in X3: Albion Prelude. It assumes that you are familiar with X3: Terran Conflict and its features, either through having played it or having read the manual. Some require energy and an additional resource. If you want a list just open cheat sripts and loook at create ship script and see whats new in that list. Most advanced items require energy cells, a tier 2 food item, ore and/or silicon. Not all ships can be aquired the legal way though. This recipe is pretty much universal, with some rare exceptions requiring an extra step. One example is warheads, as they need cloth rimes, which is produced by rimes factories, which in turn needs energy and delaxian wheat (a tier 1 food item). Some NPC stations also list secondary resources. These aren't necessary to make the factory run, and in reality they're just there for the player to dump excess stuff. Player owned stations never require secondary resources.Īll factories will however show you a list of the resources they need, what they produce and what they have in stock if you either dock or contact them and open the trade menu (or management menu if it's a station you own). Trading with a station while in space require the Trading System Extension upgrade. x3 albion prelude description of Ship equipment. The most resource intensive thing in the game is a station the player get as a plot reward. Some are basic, some advanced and some are quite rare and thus hard to come by.Īnd whats the use of having large military fleets ? I'm gonna try to avoid spoilers, in case you want to progress naturally through the game, but it requires eleven different resources in various quantities. They're useful for some plot missions and late game combat missions, but other than that there's no real use for them beyond ingame e-peen. The X-universe is fairly static, and the player can't really affect it in any sort of meaningful way. Stations and ships will respawn out of thin air, and the only thing you can do that will change anything is to piss off a race enough for them to shoot you on sight. I hope this covers the basics, but feel free to ask if there's anything specific you want to know.
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