![]() They're fun, but worth a purchase? That depends on how many zombies you'd like to kill, although $30 doesn't feel unfair. While the aiming and calibration of this game are some of the best we've seen on the Wii, the games are strictly "by the numbers" ports. This feels actually like a real light-gun, and shows that good gun games have a new home on the Wii. The action is smooth and quick-much better than the somewhat jerky and sluggish movements we saw in Umbrella Chronicles and in Link's Crossbow Training to a smaller extent. This works very well, and if you decide you want to move to a different location on the couch or scoot over to let a friend play, you can recalibrate at any point. You can play the game with a cursor or by aiming down the controller itself with a quick calibration function. Painting your television with the brains of zombies remains fun, and the series' trademark awesomely-lame voice acting is still in full effect. It's fun, but not amazingly so you're basically paying $15 for each of the titles if you're a shooter fan, that's not a bad deal. There is one new item: an unlockable "extreme" mode in House of the Dead 3 that allows for melee attacks and ups the difficulty in the game. That's not a bad thing, and if your Wii Zapper was looking for food, this $30 package is a good time. What do we want when we buy re-ports of console versions of arcade games? Would we like graphical updates, or quick ports of the originals? It's pretty clear which direction Sega took with House of the Dead 2 and 3 Return on the Nintendo Wii: these are games that we've played and loved, and they look and sound exactly like the originals.
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